Latest Headlines

St John: OnLive is “the right notion and the wrong execution”

Source:
GamesIndustry.biz
GamesIndustry.biz
Hi5 president and CTO Alex St John has said that OnLive won't work a fact that he says is too bad because "it's the right notion and the wrong execution." Talking to GamesIndustry.biz at this year's GDC in San Francisco, St John said that now people have more than one TV screen in their homes and 3D chips are in a multitude of devices, the idea of having a games console which sits in the living room is outdated. However, he argued against the solution being game-streaming services such as OnLive, saying that problems such as latency hadn't been solved. Read more...

St John: OnLive is “the right notion and the wrong execution”

Source:
GamesIndustry.biz
GamesIndustry.biz
Hi5 president and CTO Alex St John has said that OnLive won't work a fact that he says is too bad because "it's the right notion and the wrong execution." Talking to GamesIndustry.biz at this year's GDC in San Francisco, St John said that now people have more than one TV screen in their homes and 3D chips are in a multitude of devices, the idea of having a games console which sits in the living room is outdated. However, he argued against the solution being game-streaming services such as OnLive, saying that problems such as latency hadn't been solved. Read more...

Interview: Hi5's Alex St John

Source:
GamesIndustry.biz
GamesIndustry.biz
When social network site Hi5 last year decided it would focus more firmly on gaming, it brought in WildTangent founder Alex St John as chief technical officer and president to help it to lead the way. And with his vast experience of the industry and clear vision of what a gaming site should be, he seems like the perfect candidate. Since his arrival in December, he has already overseen the acquisition of social games developer Big Six and formation of a new game developer initiative. His opinion is that PC social online gaming is what will drive the next generation, which is why he wants to be there - and he's not backwards in explaining why consoles and cloud gaming services such as OnLive don't stand a chance of competing. Read more...

Interview: Hi5's Alex St John

Source:
GamesIndustry.biz
GamesIndustry.biz
When social network site Hi5 last year decided it would focus more firmly on gaming, it brought in WildTangent founder Alex St John as chief technical officer and president to help it to lead the way. And with his vast experience of the industry and clear vision of what a gaming site should be, he seems like the perfect candidate. Since his arrival in December, he has already overseen the acquisition of social games developer Big Six and formation of a new game developer initiative. His opinion is that PC social online gaming is what will drive the next generation, which is why he wants to be there - and he's not backwards in explaining why consoles and cloud gaming services such as OnLive don't stand a chance of competing. Read more...

etc: EA says Command and Conquer 4 features absolutely no DRM on the PC... except for the fact that it has to be connected to the Internet at all times.

Source:
Ars Technica
Ars Technica
EA says Command and Conquer 4 features absolutely no DRM on the PC... except for the fact that it has to be connected to the Internet at all times. Read More: Kotaku Read the comments on this post

GDC: Mass Effect 2’s Subjective Story

Source:
Edge Online
Edge Online
Offering a frank and open discourse on what did and didn’t work in Bioware’s attempt to create a true “interactive narrative” in Mass Effect 2, Armando Troisi, lead cinematic designer on the title, gave a presentation at GDC that was both hotly anticipated and oversubscribed.

PlayStation Move ad mocks Natal, attacks Nintendo Wii

Source:
Ars Technica
Ars Technica
The PlayStation Move was just announced, but Sony is wasting no time before going on the attack. The newest—not to mention first—advertisement for the peripheral makes fun of the Nintendo Wii, attacks Microsoft's Project Natal, and basically buries the entire message under a thick layer of smarm with a side order of smug. Yeah, this commercial is pretty much awesome. We were lucky enough to spend some serious time with the PlayStation Move at GDC this year, and you can read all our thoughts and impressions in our latest gaming feature. Read the comments on this post

Anime Artists Fight Tokyo Virtual Child Porn Bill

Source:
GamePolitics
GamePolitics
A piece of Tokyo legislation that would forbid visual depictions of sexually stimulating characters—who appear to be under 18 years of age—has been put on hold.Anime News Network reports that the legislation was first proposed on February 24. In a later post on the subject, the site stated that the Democratic Party of Japan indicated that it would postpone a vote on the measure until at least June.Kotaku reported that several well-known Japanese manga creators appeared at the Tokyo Government Office to voice their displeasure with the proposed legislation. Kotaku interpreted the legislation as blanketing all virtual characters, including those in videogames.read more

Ars Premier now available in $5 month-to-month subscriptions

Source:
Ars Technica
Ars Technica
Last week was an important waypoint here at Ars. It has been just over six months since we launched version 2.0 of our Ars Premier Subscriptions. There's been a steady stream of new subscribers each day, and the program is outperforming our wildest expectations. Two weeks ago the staff had an opportunity to talk with a wide spectrum of readers about a number of topics. One of the things we took away from those conversations was that many Ars readers wanted to join and support the site directly, but weren't able or willing to put down $50 all at once. Read the comments on this post

UK Advertising Codes Updated, Games Addressed

Source:
GamePolitics
GamePolitics
The UK’s Committee of Advertising Practice (CAP) and the Broadcast Committee of Advertising Practice (BCAP) have launched a series of new advertising codes.The updates go into effect on September 1, 2010 and include new mandates related to videogame advertising. Radio ads for games that have an 18+ rating are listed under the “Special Category,” meaning that they must be centrally cleared by the Radio Advertising Clearance Centre (RAAC). Other entries in this category include ads for alcohol, slimming products, gambling products and services, religious organizations, adult shops and charities.Radio ads for 18+ rated games are also required by BCAP (PDF) to obtain “central copy clearance,” joining ads for adult shops, stripograms, escort agencies and R18+ rated videos.read more

EduGame Pilot Deployed in West Virginia

Source:
GamePolitics
GamePolitics
Educational videogame developer Tabula Digital has scored a pilot test of its DimensionM software in seven middle and high schools in West Virginia.The testing runs through January of 2011 and will see 1,000 students get hands-on time with the title, which is designed to assist math proficiency. The software was selected for the trial by West Virginia’s Blue Ribbon Mathematics Partnership Committee, who discovered it through the Center for the Advancement of STEM Education’s endorsement of the product.Blue Ribbon Coordinator and West Virginia University Professor Dr. Laura Pyzdrowski stated, “We are excited to observe how our students and teachers will embrace this supplemental game-based technology and anticipate an impact on motivation, engagement, and student achievement.”read more

Video: Jane McGonigal On The Value Of Gaming

Source:
Edge Online
Edge Online
The I Love Bees and serious games designer presents a talk for TED about World Of Warcraft's benefits for the real world. In her 20-minute talk, recorded during TED2010 in Long Beach in February and available below, she argues that games like WOW teach players how to lead others and the mentality to solve problems and save worlds. Those skills can be harnessed for applying to real world issues, too.

Majesco Reports Slight Q1 Decline

Source:
Edge Online
Edge Online
US-based publisher Majesco has reported a slight decline in revenue and profit for the first quarter ended January 31. Net revenues came in at $29.2 million (£19.1m), down from $32.8 million (£21.4m) during the same period a year earlier, while net income fell from $4.2 million (£2.7m) to $3.8 million (£2.5m).

XBLA Perfect Dark: a golden eye for detail

Source:
Ars Technica
Ars Technica
There are many video games from our youth that we as gamers may introduce to our children. Few of them will be 3D titles from the Nintendo 64 era. While games like Mario 64 still stand up, trying to suffer through Goldeneye or Perfect Dark on the original hardware these days is a painful lesson in just how much nostalgia can distort our memories. The re-release of Perfect Dark on the Xbox 360 Live Arcade wants to fix that, and by updating some aspects of the game and leaving others alone the $10 title becomes a fun, if sometimes frustrating, look back at an earlier time in console first-person shooter history. So what's better, and why is it hard to look back? Let's dig in. Read the comments on this post

Resident Evil creator to open new Tokyo studio

Source:
GamesIndustry.biz
GamesIndustry.biz
Resident Evil creator Shinji Mikami has announced plans to open a new development studio in Tokyo. According to a translated Famitsu article by 1up, the new company will be called Tango and Mikami hopes it can foster new Japanese development talent. "One of the reasons I'm building a company is to raise the game makers of the future, people who haven't gone pro yet," Mikami told the magazine. Read more...

Resident Evil creator to open new Tokyo studio

Source:
GamesIndustry.biz
GamesIndustry.biz
Resident Evil creator Shinji Mikami has announced plans to open a new development studio in Tokyo. According to a translated Famitsu article by 1up, the new company will be called Tango and Mikami hopes it can foster new Japanese development talent. "One of the reasons I'm building a company is to raise the game makers of the future, people who haven't gone pro yet," Mikami told the magazine. Read more...

Kane & Lynch 2 dated for August

Source:
Eurogamer
Eurogamer
"Will make people double-take" - IO. Square Enix has sent word that Kane & Lynch 2: Dog Days will be released on 27th August. IO's sequel - in development for PC, PS3 and Xbox 360 - follows the two eponymous criminals through "48 hours of hell". There's an emphasis on a new documentary-style presentation, plus fresh multiplayer modes Undercover Cop, Cops & Robbers and Arcade. Fragile Alliance will return for K&L 1. Read more...

Kane & Lynch 2 dated for August

Source:
Eurogamer
Eurogamer
"Will make people double-take" - IO. Square Enix has sent word that Kane & Lynch 2: Dog Days will be released on 27th August. IO's sequel - in development for PC, PS3 and Xbox 360 - follows the two eponymous criminals through "48 hours of hell". There's an emphasis on a new documentary-style presentation, plus fresh multiplayer modes Undercover Cop, Cops & Robbers and Arcade. Fragile Alliance will return for K&L 1. Read more...

Kane & Lynch 2 dated for August

Source:
Eurogamer
Eurogamer
"Will make people double-take" - IO. Square Enix has sent word that Kane & Lynch 2: Dog Days will be released on 27th August. IO's sequel - in development for PC, PS3 and Xbox 360 - follows the two eponymous criminals through "48 hours of hell". There's an emphasis on a new documentary-style presentation, plus fresh multiplayer modes Undercover Cop, Cops & Robbers and Arcade. Fragile Alliance will return for K&L 1. Read more...

Kane & Lynch 2 dated for August

Source:
Eurogamer
Eurogamer
"Will make people double-take" - IO. Square Enix has sent word that Kane & Lynch 2: Dog Days will be released on 27th August. IO's sequel - in development for PC, PS3 and Xbox 360 - follows the two eponymous criminals through "48 hours of hell". There's an emphasis on a new documentary-style presentation, plus fresh multiplayer modes Undercover Cop, Cops & Robbers and Arcade. Fragile Alliance will return for K&L 1. Read more...
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